Patchwork hgweb: replace excanvas.js with a newer version

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Submitter Javi Merino
Date April 23, 2014, 10:32 p.m.
Message ID <56a01f797cf9539d49ab.1398292368@tesla>
Download mbox | patch
Permalink /patch/4435/
State Accepted
Headers show

Comments

Javi Merino - April 23, 2014, 10:32 p.m.
# HG changeset patch
# User Javi Merino <cibervicho@gmail.com>
# Date 1398281010 -3600
#      Wed Apr 23 20:23:30 2014 +0100
# Branch stable
# Node ID 56a01f797cf9539d49abcea1f07d005177408c78
# Parent  d36440d843284ba546858b241da9cc4817811fe5
hgweb: replace excanvas.js with a newer version

The current version of excanvas is unknown.  Substitute it with the
latest version from the excanvas website:

http://code.google.com/p/explorercanvas/

Instead of using the "compiled" version, just use the readable one.
Javi Merino - April 23, 2014, 10:41 p.m.
On Wed, Apr 23, 2014 at 11:32:48PM +0100, Javi Merino wrote:
> # HG changeset patch
> # User Javi Merino <cibervicho@gmail.com>
> # Date 1398281010 -3600
> #      Wed Apr 23 20:23:30 2014 +0100
> # Branch stable
> # Node ID 56a01f797cf9539d49abcea1f07d005177408c78
> # Parent  d36440d843284ba546858b241da9cc4817811fe5
> hgweb: replace excanvas.js with a newer version
> 
> The current version of excanvas is unknown.  Substitute it with the
> latest version from the excanvas website:
> 
> http://code.google.com/p/explorercanvas/
> 
> Instead of using the "compiled" version, just use the readable one.
> 

I've tried to test it with an up to date Internet Explorer 8 on a
Windows XP VM but mercurial 3.0-rc (and earlier versions) fail with
the following javascript errors:

8<---
Webpage error details

User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; InfoPath.2)
Timestamp: Wed, 23 Apr 2014 19:26:51 UTC


Message: Expected identifier, string or number
Line: 379
Char: 21
Code: 0
URI: http://srv:8000/static/mercurial.js


Message: 'Graph' is undefined
Line: 75
Char: 1
Code: 0
URI: http://srv:8000/graph/868cc744dafb


Message: Object expected
Line: 134
Char: 5
Code: 0
URI: http://srv:8000/graph/868cc744dafb


Message: Object expected
Line: 147
Char: 1
Code: 0
URI: http://srv:8000/graph/868cc744dafb
8<---

With this patch applied, the errors are the same so at least I know I
haven't broken anything.  Can somebody test this with a more recent
version of Internet Explorer?

Thanks,
Javi
Matt Mackall - April 24, 2014, 9:36 p.m.
On Wed, 2014-04-23 at 23:32 +0100, Javi Merino wrote:
> # HG changeset patch
> # User Javi Merino <cibervicho@gmail.com>
> # Date 1398281010 -3600
> #      Wed Apr 23 20:23:30 2014 +0100
> # Branch stable
> # Node ID 56a01f797cf9539d49abcea1f07d005177408c78
> # Parent  d36440d843284ba546858b241da9cc4817811fe5
> hgweb: replace excanvas.js with a newer version
> 
> The current version of excanvas is unknown.  Substitute it with the
> latest version from the excanvas website:
> 
> http://code.google.com/p/explorercanvas/
> 
> Instead of using the "compiled" version, just use the readable one.

Normally, this isn't the sort of thing that we'd take during the code
freeze, but I'm inclined to look at this as a licensing bug. Queued for
stable, thanks.

Patch

diff --git a/mercurial/templates/static/excanvas.js b/mercurial/templates/static/excanvas.js
--- a/mercurial/templates/static/excanvas.js
+++ b/mercurial/templates/static/excanvas.js
@@ -1,19 +1,924 @@ 
-if(!window.CanvasRenderingContext2D){(function(){var I=Math,i=I.round,L=I.sin,M=I.cos,m=10,A=m/2,Q={init:function(a){var b=a||document;if(/MSIE/.test(navigator.userAgent)&&!window.opera){var c=this;b.attachEvent("onreadystatechange",function(){c.r(b)})}},r:function(a){if(a.readyState=="complete"){if(!a.namespaces["s"]){a.namespaces.add("g_vml_","urn:schemas-microsoft-com:vml")}var b=a.createStyleSheet();b.cssText="canvas{display:inline-block;overflow:hidden;text-align:left;width:300px;height:150px}g_vml_\\:*{behavior:url(#default#VML)}";
-var c=a.getElementsByTagName("canvas");for(var d=0;d<c.length;d++){if(!c[d].getContext){this.initElement(c[d])}}}},q:function(a){var b=a.outerHTML,c=a.ownerDocument.createElement(b);if(b.slice(-2)!="/>"){var d="/"+a.tagName,e;while((e=a.nextSibling)&&e.tagName!=d){e.removeNode()}if(e){e.removeNode()}}a.parentNode.replaceChild(c,a);return c},initElement:function(a){a=this.q(a);a.getContext=function(){if(this.l){return this.l}return this.l=new K(this)};a.attachEvent("onpropertychange",V);a.attachEvent("onresize",
-W);var b=a.attributes;if(b.width&&b.width.specified){a.style.width=b.width.nodeValue+"px"}else{a.width=a.clientWidth}if(b.height&&b.height.specified){a.style.height=b.height.nodeValue+"px"}else{a.height=a.clientHeight}return a}};function V(a){var b=a.srcElement;switch(a.propertyName){case "width":b.style.width=b.attributes.width.nodeValue+"px";b.getContext().clearRect();break;case "height":b.style.height=b.attributes.height.nodeValue+"px";b.getContext().clearRect();break}}function W(a){var b=a.srcElement;
-if(b.firstChild){b.firstChild.style.width=b.clientWidth+"px";b.firstChild.style.height=b.clientHeight+"px"}}Q.init();var R=[];for(var E=0;E<16;E++){for(var F=0;F<16;F++){R[E*16+F]=E.toString(16)+F.toString(16)}}function J(){return[[1,0,0],[0,1,0],[0,0,1]]}function G(a,b){var c=J();for(var d=0;d<3;d++){for(var e=0;e<3;e++){var g=0;for(var h=0;h<3;h++){g+=a[d][h]*b[h][e]}c[d][e]=g}}return c}function N(a,b){b.fillStyle=a.fillStyle;b.lineCap=a.lineCap;b.lineJoin=a.lineJoin;b.lineWidth=a.lineWidth;b.miterLimit=
-a.miterLimit;b.shadowBlur=a.shadowBlur;b.shadowColor=a.shadowColor;b.shadowOffsetX=a.shadowOffsetX;b.shadowOffsetY=a.shadowOffsetY;b.strokeStyle=a.strokeStyle;b.d=a.d;b.e=a.e}function O(a){var b,c=1;a=String(a);if(a.substring(0,3)=="rgb"){var d=a.indexOf("(",3),e=a.indexOf(")",d+1),g=a.substring(d+1,e).split(",");b="#";for(var h=0;h<3;h++){b+=R[Number(g[h])]}if(g.length==4&&a.substr(3,1)=="a"){c=g[3]}}else{b=a}return[b,c]}function S(a){switch(a){case "butt":return"flat";case "round":return"round";
-case "square":default:return"square"}}function K(a){this.a=J();this.m=[];this.k=[];this.c=[];this.strokeStyle="#000";this.fillStyle="#000";this.lineWidth=1;this.lineJoin="miter";this.lineCap="butt";this.miterLimit=m*1;this.globalAlpha=1;this.canvas=a;var b=a.ownerDocument.createElement("div");b.style.width=a.clientWidth+"px";b.style.height=a.clientHeight+"px";b.style.overflow="hidden";b.style.position="absolute";a.appendChild(b);this.j=b;this.d=1;this.e=1}var j=K.prototype;j.clearRect=function(){this.j.innerHTML=
-"";this.c=[]};j.beginPath=function(){this.c=[]};j.moveTo=function(a,b){this.c.push({type:"moveTo",x:a,y:b});this.f=a;this.g=b};j.lineTo=function(a,b){this.c.push({type:"lineTo",x:a,y:b});this.f=a;this.g=b};j.bezierCurveTo=function(a,b,c,d,e,g){this.c.push({type:"bezierCurveTo",cp1x:a,cp1y:b,cp2x:c,cp2y:d,x:e,y:g});this.f=e;this.g=g};j.quadraticCurveTo=function(a,b,c,d){var e=this.f+0.6666666666666666*(a-this.f),g=this.g+0.6666666666666666*(b-this.g),h=e+(c-this.f)/3,l=g+(d-this.g)/3;this.bezierCurveTo(e,
-g,h,l,c,d)};j.arc=function(a,b,c,d,e,g){c*=m;var h=g?"at":"wa",l=a+M(d)*c-A,n=b+L(d)*c-A,o=a+M(e)*c-A,f=b+L(e)*c-A;if(l==o&&!g){l+=0.125}this.c.push({type:h,x:a,y:b,radius:c,xStart:l,yStart:n,xEnd:o,yEnd:f})};j.rect=function(a,b,c,d){this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath()};j.strokeRect=function(a,b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.stroke()};j.fillRect=function(a,
-b,c,d){this.beginPath();this.moveTo(a,b);this.lineTo(a+c,b);this.lineTo(a+c,b+d);this.lineTo(a,b+d);this.closePath();this.fill()};j.createLinearGradient=function(a,b,c,d){var e=new H("gradient");return e};j.createRadialGradient=function(a,b,c,d,e,g){var h=new H("gradientradial");h.n=c;h.o=g;h.i.x=a;h.i.y=b;return h};j.drawImage=function(a,b){var c,d,e,g,h,l,n,o,f=a.runtimeStyle.width,k=a.runtimeStyle.height;a.runtimeStyle.width="auto";a.runtimeStyle.height="auto";var q=a.width,r=a.height;a.runtimeStyle.width=
-f;a.runtimeStyle.height=k;if(arguments.length==3){c=arguments[1];d=arguments[2];h=(l=0);n=(e=q);o=(g=r)}else if(arguments.length==5){c=arguments[1];d=arguments[2];e=arguments[3];g=arguments[4];h=(l=0);n=q;o=r}else if(arguments.length==9){h=arguments[1];l=arguments[2];n=arguments[3];o=arguments[4];c=arguments[5];d=arguments[6];e=arguments[7];g=arguments[8]}else{throw"Invalid number of arguments";}var s=this.b(c,d),t=[],v=10,w=10;t.push(" <g_vml_:group",' coordsize="',m*v,",",m*w,'"',' coordorigin="0,0"',
-' style="width:',v,";height:",w,";position:absolute;");if(this.a[0][0]!=1||this.a[0][1]){var x=[];x.push("M11='",this.a[0][0],"',","M12='",this.a[1][0],"',","M21='",this.a[0][1],"',","M22='",this.a[1][1],"',","Dx='",i(s.x/m),"',","Dy='",i(s.y/m),"'");var p=s,y=this.b(c+e,d),z=this.b(c,d+g),B=this.b(c+e,d+g);p.x=Math.max(p.x,y.x,z.x,B.x);p.y=Math.max(p.y,y.y,z.y,B.y);t.push("padding:0 ",i(p.x/m),"px ",i(p.y/m),"px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",x.join(""),", sizingmethod='clip');")}else{t.push("top:",
-i(s.y/m),"px;left:",i(s.x/m),"px;")}t.push(' ">','<g_vml_:image src="',a.src,'"',' style="width:',m*e,";"," height:",m*g,';"',' cropleft="',h/q,'"',' croptop="',l/r,'"',' cropright="',(q-h-n)/q,'"',' cropbottom="',(r-l-o)/r,'"'," />","</g_vml_:group>");this.j.insertAdjacentHTML("BeforeEnd",t.join(""))};j.stroke=function(a){var b=[],c=O(a?this.fillStyle:this.strokeStyle),d=c[0],e=c[1]*this.globalAlpha,g=10,h=10;b.push("<g_vml_:shape",' fillcolor="',d,'"',' filled="',Boolean(a),'"',' style="position:absolute;width:',
-g,";height:",h,';"',' coordorigin="0 0" coordsize="',m*g," ",m*h,'"',' stroked="',!a,'"',' strokeweight="',this.lineWidth,'"',' strokecolor="',d,'"',' path="');var l={x:null,y:null},n={x:null,y:null};for(var o=0;o<this.c.length;o++){var f=this.c[o];if(f.type=="moveTo"){b.push(" m ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="lineTo"){b.push(" l ");var k=this.b(f.x,f.y);b.push(i(k.x),",",i(k.y))}else if(f.type=="close"){b.push(" x ")}else if(f.type=="bezierCurveTo"){b.push(" c ");
-var k=this.b(f.x,f.y),q=this.b(f.cp1x,f.cp1y),r=this.b(f.cp2x,f.cp2y);b.push(i(q.x),",",i(q.y),",",i(r.x),",",i(r.y),",",i(k.x),",",i(k.y))}else if(f.type=="at"||f.type=="wa"){b.push(" ",f.type," ");var k=this.b(f.x,f.y),s=this.b(f.xStart,f.yStart),t=this.b(f.xEnd,f.yEnd);b.push(i(k.x-this.d*f.radius),",",i(k.y-this.e*f.radius)," ",i(k.x+this.d*f.radius),",",i(k.y+this.e*f.radius)," ",i(s.x),",",i(s.y)," ",i(t.x),",",i(t.y))}if(k){if(l.x==null||k.x<l.x){l.x=k.x}if(n.x==null||k.x>n.x){n.x=k.x}if(l.y==
-null||k.y<l.y){l.y=k.y}if(n.y==null||k.y>n.y){n.y=k.y}}}b.push(' ">');if(typeof this.fillStyle=="object"){var v={x:"50%",y:"50%"},w=n.x-l.x,x=n.y-l.y,p=w>x?w:x;v.x=i(this.fillStyle.i.x/w*100+50)+"%";v.y=i(this.fillStyle.i.y/x*100+50)+"%";var y=[];if(this.fillStyle.p=="gradientradial"){var z=this.fillStyle.n/p*100,B=this.fillStyle.o/p*100-z}else{var z=0,B=100}var C={offset:null,color:null},D={offset:null,color:null};this.fillStyle.h.sort(function(T,U){return T.offset-U.offset});for(var o=0;o<this.fillStyle.h.length;o++){var u=
-this.fillStyle.h[o];y.push(u.offset*B+z,"% ",u.color,",");if(u.offset>C.offset||C.offset==null){C.offset=u.offset;C.color=u.color}if(u.offset<D.offset||D.offset==null){D.offset=u.offset;D.color=u.color}}y.pop();b.push("<g_vml_:fill",' color="',D.color,'"',' color2="',C.color,'"',' type="',this.fillStyle.p,'"',' focusposition="',v.x,", ",v.y,'"',' colors="',y.join(""),'"',' opacity="',e,'" />')}else if(a){b.push('<g_vml_:fill color="',d,'" opacity="',e,'" />')}else{b.push("<g_vml_:stroke",' opacity="',
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+// Copyright 2006 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//   http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+
+// Known Issues:
+//
+// * Patterns are not implemented.
+// * Radial gradient are not implemented. The VML version of these look very
+//   different from the canvas one.
+// * Clipping paths are not implemented.
+// * Coordsize. The width and height attribute have higher priority than the
+//   width and height style values which isn't correct.
+// * Painting mode isn't implemented.
+// * Canvas width/height should is using content-box by default. IE in
+//   Quirks mode will draw the canvas using border-box. Either change your
+//   doctype to HTML5
+//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
+//   or use Box Sizing Behavior from WebFX
+//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
+// * Optimize. There is always room for speed improvements.
+
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
+
+(function() {
+
+  // alias some functions to make (compiled) code shorter
+  var m = Math;
+  var mr = m.round;
+  var ms = m.sin;
+  var mc = m.cos;
+  var abs = m.abs;
+  var sqrt = m.sqrt;
+
+  // this is used for sub pixel precision
+  var Z = 10;
+  var Z2 = Z / 2;
+
+  /**
+   * This funtion is assigned to the <canvas> elements as element.getContext().
+   * @this {HTMLElement}
+   * @return {CanvasRenderingContext2D_}
+   */
+  function getContext() {
+    return this.context_ ||
+        (this.context_ = new CanvasRenderingContext2D_(this));
+  }
+
+  var slice = Array.prototype.slice;
+
+  /**
+   * Binds a function to an object. The returned function will always use the
+   * passed in {@code obj} as {@code this}.
+   *
+   * Example:
+   *
+   *   g = bind(f, obj, a, b)
+   *   g(c, d) // will do f.call(obj, a, b, c, d)
+   *
+   * @param {Function} f The function to bind the object to
+   * @param {Object} obj The object that should act as this when the function
+   *     is called
+   * @param {*} var_args Rest arguments that will be used as the initial
+   *     arguments when the function is called
+   * @return {Function} A new function that has bound this
+   */
+  function bind(f, obj, var_args) {
+    var a = slice.call(arguments, 2);
+    return function() {
+      return f.apply(obj, a.concat(slice.call(arguments)));
+    };
+  }
+
+  var G_vmlCanvasManager_ = {
+    init: function(opt_doc) {
+      if (/MSIE/.test(navigator.userAgent) && !window.opera) {
+        var doc = opt_doc || document;
+        // Create a dummy element so that IE will allow canvas elements to be
+        // recognized.
+        doc.createElement('canvas');
+        doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
+      }
+    },
+
+    init_: function(doc) {
+      // create xmlns
+      if (!doc.namespaces['g_vml_']) {
+        doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+                           '#default#VML');
+
+      }
+      if (!doc.namespaces['g_o_']) {
+        doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+                           '#default#VML');
+      }
+
+      // Setup default CSS.  Only add one style sheet per document
+      if (!doc.styleSheets['ex_canvas_']) {
+        var ss = doc.createStyleSheet();
+        ss.owningElement.id = 'ex_canvas_';
+        ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
+            // default size is 300x150 in Gecko and Opera
+            'text-align:left;width:300px;height:150px}' +
+            'g_vml_\\:*{behavior:url(#default#VML)}' +
+            'g_o_\\:*{behavior:url(#default#VML)}';
+
+      }
+
+      // find all canvas elements
+      var els = doc.getElementsByTagName('canvas');
+      for (var i = 0; i < els.length; i++) {
+        this.initElement(els[i]);
+      }
+    },
+
+    /**
+     * Public initializes a canvas element so that it can be used as canvas
+     * element from now on. This is called automatically before the page is
+     * loaded but if you are creating elements using createElement you need to
+     * make sure this is called on the element.
+     * @param {HTMLElement} el The canvas element to initialize.
+     * @return {HTMLElement} the element that was created.
+     */
+    initElement: function(el) {
+      if (!el.getContext) {
+
+        el.getContext = getContext;
+
+        // Remove fallback content. There is no way to hide text nodes so we
+        // just remove all childNodes. We could hide all elements and remove
+        // text nodes but who really cares about the fallback content.
+        el.innerHTML = '';
+
+        // do not use inline function because that will leak memory
+        el.attachEvent('onpropertychange', onPropertyChange);
+        el.attachEvent('onresize', onResize);
+
+        var attrs = el.attributes;
+        if (attrs.width && attrs.width.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setWidth_(attrs.width.nodeValue);
+          el.style.width = attrs.width.nodeValue + 'px';
+        } else {
+          el.width = el.clientWidth;
+        }
+        if (attrs.height && attrs.height.specified) {
+          // TODO: use runtimeStyle and coordsize
+          // el.getContext().setHeight_(attrs.height.nodeValue);
+          el.style.height = attrs.height.nodeValue + 'px';
+        } else {
+          el.height = el.clientHeight;
+        }
+        //el.getContext().setCoordsize_()
+      }
+      return el;
+    }
+  };
+
+  function onPropertyChange(e) {
+    var el = e.srcElement;
+
+    switch (e.propertyName) {
+      case 'width':
+        el.style.width = el.attributes.width.nodeValue + 'px';
+        el.getContext().clearRect();
+        break;
+      case 'height':
+        el.style.height = el.attributes.height.nodeValue + 'px';
+        el.getContext().clearRect();
+        break;
+    }
+  }
+
+  function onResize(e) {
+    var el = e.srcElement;
+    if (el.firstChild) {
+      el.firstChild.style.width =  el.clientWidth + 'px';
+      el.firstChild.style.height = el.clientHeight + 'px';
+    }
+  }
+
+  G_vmlCanvasManager_.init();
+
+  // precompute "00" to "FF"
+  var dec2hex = [];
+  for (var i = 0; i < 16; i++) {
+    for (var j = 0; j < 16; j++) {
+      dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
+    }
+  }
+
+  function createMatrixIdentity() {
+    return [
+      [1, 0, 0],
+      [0, 1, 0],
+      [0, 0, 1]
+    ];
+  }
+
+  function matrixMultiply(m1, m2) {
+    var result = createMatrixIdentity();
+
+    for (var x = 0; x < 3; x++) {
+      for (var y = 0; y < 3; y++) {
+        var sum = 0;
+
+        for (var z = 0; z < 3; z++) {
+          sum += m1[x][z] * m2[z][y];
+        }
+
+        result[x][y] = sum;
+      }
+    }
+    return result;
+  }
+
+  function copyState(o1, o2) {
+    o2.fillStyle     = o1.fillStyle;
+    o2.lineCap       = o1.lineCap;
+    o2.lineJoin      = o1.lineJoin;
+    o2.lineWidth     = o1.lineWidth;
+    o2.miterLimit    = o1.miterLimit;
+    o2.shadowBlur    = o1.shadowBlur;
+    o2.shadowColor   = o1.shadowColor;
+    o2.shadowOffsetX = o1.shadowOffsetX;
+    o2.shadowOffsetY = o1.shadowOffsetY;
+    o2.strokeStyle   = o1.strokeStyle;
+    o2.globalAlpha   = o1.globalAlpha;
+    o2.arcScaleX_    = o1.arcScaleX_;
+    o2.arcScaleY_    = o1.arcScaleY_;
+    o2.lineScale_    = o1.lineScale_;
+  }
+
+  function processStyle(styleString) {
+    var str, alpha = 1;
+
+    styleString = String(styleString);
+    if (styleString.substring(0, 3) == 'rgb') {
+      var start = styleString.indexOf('(', 3);
+      var end = styleString.indexOf(')', start + 1);
+      var guts = styleString.substring(start + 1, end).split(',');
+
+      str = '#';
+      for (var i = 0; i < 3; i++) {
+        str += dec2hex[Number(guts[i])];
+      }
+
+      if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
+        alpha = guts[3];
+      }
+    } else {
+      str = styleString;
+    }
+
+    return {color: str, alpha: alpha};
+  }
+
+  function processLineCap(lineCap) {
+    switch (lineCap) {
+      case 'butt':
+        return 'flat';
+      case 'round':
+        return 'round';
+      case 'square':
+      default:
+        return 'square';
+    }
+  }
+
+  /**
+   * This class implements CanvasRenderingContext2D interface as described by
+   * the WHATWG.
+   * @param {HTMLElement} surfaceElement The element that the 2D context should
+   * be associated with
+   */
+  function CanvasRenderingContext2D_(surfaceElement) {
+    this.m_ = createMatrixIdentity();
+
+    this.mStack_ = [];
+    this.aStack_ = [];
+    this.currentPath_ = [];
+
+    // Canvas context properties
+    this.strokeStyle = '#000';
+    this.fillStyle = '#000';
+
+    this.lineWidth = 1;
+    this.lineJoin = 'miter';
+    this.lineCap = 'butt';
+    this.miterLimit = Z * 1;
+    this.globalAlpha = 1;
+    this.canvas = surfaceElement;
+
+    var el = surfaceElement.ownerDocument.createElement('div');
+    el.style.width =  surfaceElement.clientWidth + 'px';
+    el.style.height = surfaceElement.clientHeight + 'px';
+    el.style.overflow = 'hidden';
+    el.style.position = 'absolute';
+    surfaceElement.appendChild(el);
+
+    this.element_ = el;
+    this.arcScaleX_ = 1;
+    this.arcScaleY_ = 1;
+    this.lineScale_ = 1;
+  }
+
+  var contextPrototype = CanvasRenderingContext2D_.prototype;
+  contextPrototype.clearRect = function() {
+    this.element_.innerHTML = '';
+  };
+
+  contextPrototype.beginPath = function() {
+    // TODO: Branch current matrix so that save/restore has no effect
+    //       as per safari docs.
+    this.currentPath_ = [];
+  };
+
+  contextPrototype.moveTo = function(aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
+  };
+
+  contextPrototype.lineTo = function(aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+    this.currentX_ = p.x;
+    this.currentY_ = p.y;
+  };
+
+  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
+                                            aCP2x, aCP2y,
+                                            aX, aY) {
+    var p = this.getCoords_(aX, aY);
+    var cp1 = this.getCoords_(aCP1x, aCP1y);
+    var cp2 = this.getCoords_(aCP2x, aCP2y);
+    bezierCurveTo(this, cp1, cp2, p);
+  };
+
+  // Helper function that takes the already fixed cordinates.
+  function bezierCurveTo(self, cp1, cp2, p) {
+    self.currentPath_.push({
+      type: 'bezierCurveTo',
+      cp1x: cp1.x,
+      cp1y: cp1.y,
+      cp2x: cp2.x,
+      cp2y: cp2.y,
+      x: p.x,
+      y: p.y
+    });
+    self.currentX_ = p.x;
+    self.currentY_ = p.y;
+  }
+
+  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
+    // the following is lifted almost directly from
+    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
+
+    var cp = this.getCoords_(aCPx, aCPy);
+    var p = this.getCoords_(aX, aY);
+
+    var cp1 = {
+      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+    };
+    var cp2 = {
+      x: cp1.x + (p.x - this.currentX_) / 3.0,
+      y: cp1.y + (p.y - this.currentY_) / 3.0
+    };
+
+    bezierCurveTo(this, cp1, cp2, p);
+  };
+
+  contextPrototype.arc = function(aX, aY, aRadius,
+                                  aStartAngle, aEndAngle, aClockwise) {
+    aRadius *= Z;
+    var arcType = aClockwise ? 'at' : 'wa';
+
+    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+    var yStart = aY + ms(aStartAngle) * aRadius - Z2;
+
+    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
+
+    // IE won't render arches drawn counter clockwise if xStart == xEnd.
+    if (xStart == xEnd && !aClockwise) {
+      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
+                       // that can be represented in binary
+    }
+
+    var p = this.getCoords_(aX, aY);
+    var pStart = this.getCoords_(xStart, yStart);
+    var pEnd = this.getCoords_(xEnd, yEnd);
+
+    this.currentPath_.push({type: arcType,
+                           x: p.x,
+                           y: p.y,
+                           radius: aRadius,
+                           xStart: pStart.x,
+                           yStart: pStart.y,
+                           xEnd: pEnd.x,
+                           yEnd: pEnd.y});
+
+  };
+
+  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+  };
+
+  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
+    var oldPath = this.currentPath_;
+    this.beginPath();
+
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+    this.stroke();
+
+    this.currentPath_ = oldPath;
+  };
+
+  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
+    var oldPath = this.currentPath_;
+    this.beginPath();
+
+    this.moveTo(aX, aY);
+    this.lineTo(aX + aWidth, aY);
+    this.lineTo(aX + aWidth, aY + aHeight);
+    this.lineTo(aX, aY + aHeight);
+    this.closePath();
+    this.fill();
+
+    this.currentPath_ = oldPath;
+  };
+
+  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
+    var gradient = new CanvasGradient_('gradient');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
+    return gradient;
+  };
+
+  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+                                                   aX1, aY1, aR1) {
+    var gradient = new CanvasGradient_('gradientradial');
+    gradient.x0_ = aX0;
+    gradient.y0_ = aY0;
+    gradient.r0_ = aR0;
+    gradient.x1_ = aX1;
+    gradient.y1_ = aY1;
+    gradient.r1_ = aR1;
+    return gradient;
+  };
+
+  contextPrototype.drawImage = function(image, var_args) {
+    var dx, dy, dw, dh, sx, sy, sw, sh;
+
+    // to find the original width we overide the width and height
+    var oldRuntimeWidth = image.runtimeStyle.width;
+    var oldRuntimeHeight = image.runtimeStyle.height;
+    image.runtimeStyle.width = 'auto';
+    image.runtimeStyle.height = 'auto';
+
+    // get the original size
+    var w = image.width;
+    var h = image.height;
+
+    // and remove overides
+    image.runtimeStyle.width = oldRuntimeWidth;
+    image.runtimeStyle.height = oldRuntimeHeight;
+
+    if (arguments.length == 3) {
+      dx = arguments[1];
+      dy = arguments[2];
+      sx = sy = 0;
+      sw = dw = w;
+      sh = dh = h;
+    } else if (arguments.length == 5) {
+      dx = arguments[1];
+      dy = arguments[2];
+      dw = arguments[3];
+      dh = arguments[4];
+      sx = sy = 0;
+      sw = w;
+      sh = h;
+    } else if (arguments.length == 9) {
+      sx = arguments[1];
+      sy = arguments[2];
+      sw = arguments[3];
+      sh = arguments[4];
+      dx = arguments[5];
+      dy = arguments[6];
+      dw = arguments[7];
+      dh = arguments[8];
+    } else {
+      throw Error('Invalid number of arguments');
+    }
+
+    var d = this.getCoords_(dx, dy);
+
+    var w2 = sw / 2;
+    var h2 = sh / 2;
+
+    var vmlStr = [];
+
+    var W = 10;
+    var H = 10;
+
+    // For some reason that I've now forgotten, using divs didn't work
+    vmlStr.push(' <g_vml_:group',
+                ' coordsize="', Z * W, ',', Z * H, '"',
+                ' coordorigin="0,0"' ,
+                ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
+
+    // If filters are necessary (rotation exists), create them
+    // filters are bog-slow, so only create them if abbsolutely necessary
+    // The following check doesn't account for skews (which don't exist
+    // in the canvas spec (yet) anyway.
+
+    if (this.m_[0][0] != 1 || this.m_[0][1]) {
+      var filter = [];
+
+      // Note the 12/21 reversal
+      filter.push('M11=', this.m_[0][0], ',',
+                  'M12=', this.m_[1][0], ',',
+                  'M21=', this.m_[0][1], ',',
+                  'M22=', this.m_[1][1], ',',
+                  'Dx=', mr(d.x / Z), ',',
+                  'Dy=', mr(d.y / Z), '');
+
+      // Bounding box calculation (need to minimize displayed area so that
+      // filters don't waste time on unused pixels.
+      var max = d;
+      var c2 = this.getCoords_(dx + dw, dy);
+      var c3 = this.getCoords_(dx, dy + dh);
+      var c4 = this.getCoords_(dx + dw, dy + dh);
+
+      max.x = m.max(max.x, c2.x, c3.x, c4.x);
+      max.y = m.max(max.y, c2.y, c3.y, c4.y);
+
+      vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+                  'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+                  filter.join(''), ", sizingmethod='clip');")
+    } else {
+      vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
+    }
+
+    vmlStr.push(' ">' ,
+                '<g_vml_:image src="', image.src, '"',
+                ' style="width:', Z * dw, 'px;',
+                ' height:', Z * dh, 'px;"',
+                ' cropleft="', sx / w, '"',
+                ' croptop="', sy / h, '"',
+                ' cropright="', (w - sx - sw) / w, '"',
+                ' cropbottom="', (h - sy - sh) / h, '"',
+                ' />',
+                '</g_vml_:group>');
+
+    this.element_.insertAdjacentHTML('BeforeEnd',
+                                    vmlStr.join(''));
+  };
+
+  contextPrototype.stroke = function(aFill) {
+    var lineStr = [];
+    var lineOpen = false;
+    var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
+    var color = a.color;
+    var opacity = a.alpha * this.globalAlpha;
+
+    var W = 10;
+    var H = 10;
+
+    lineStr.push('<g_vml_:shape',
+                 ' filled="', !!aFill, '"',
+                 ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
+                 ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
+                 ' stroked="', !aFill, '"',
+                 ' path="');
+
+    var newSeq = false;
+    var min = {x: null, y: null};
+    var max = {x: null, y: null};
+
+    for (var i = 0; i < this.currentPath_.length; i++) {
+      var p = this.currentPath_[i];
+      var c;
+
+      switch (p.type) {
+        case 'moveTo':
+          c = p;
+          lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+          break;
+        case 'lineTo':
+          lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+          break;
+        case 'close':
+          lineStr.push(' x ');
+          p = null;
+          break;
+        case 'bezierCurveTo':
+          lineStr.push(' c ',
+                       mr(p.cp1x), ',', mr(p.cp1y), ',',
+                       mr(p.cp2x), ',', mr(p.cp2y), ',',
+                       mr(p.x), ',', mr(p.y));
+          break;
+        case 'at':
+        case 'wa':
+          lineStr.push(' ', p.type, ' ',
+                       mr(p.x - this.arcScaleX_ * p.radius), ',',
+                       mr(p.y - this.arcScaleY_ * p.radius), ' ',
+                       mr(p.x + this.arcScaleX_ * p.radius), ',',
+                       mr(p.y + this.arcScaleY_ * p.radius), ' ',
+                       mr(p.xStart), ',', mr(p.yStart), ' ',
+                       mr(p.xEnd), ',', mr(p.yEnd));
+          break;
+      }
+
+
+      // TODO: Following is broken for curves due to
+      //       move to proper paths.
+
+      // Figure out dimensions so we can do gradient fills
+      // properly
+      if (p) {
+        if (min.x == null || p.x < min.x) {
+          min.x = p.x;
+        }
+        if (max.x == null || p.x > max.x) {
+          max.x = p.x;
+        }
+        if (min.y == null || p.y < min.y) {
+          min.y = p.y;
+        }
+        if (max.y == null || p.y > max.y) {
+          max.y = p.y;
+        }
+      }
+    }
+    lineStr.push(' ">');
+
+    if (!aFill) {
+      var lineWidth = this.lineScale_ * this.lineWidth;
+
+      // VML cannot correctly render a line if the width is less than 1px.
+      // In that case, we dilute the color to make the line look thinner.
+      if (lineWidth < 1) {
+        opacity *= lineWidth;
+      }
+
+      lineStr.push(
+        '<g_vml_:stroke',
+        ' opacity="', opacity, '"',
+        ' joinstyle="', this.lineJoin, '"',
+        ' miterlimit="', this.miterLimit, '"',
+        ' endcap="', processLineCap(this.lineCap), '"',
+        ' weight="', lineWidth, 'px"',
+        ' color="', color, '" />'
+      );
+    } else if (typeof this.fillStyle == 'object') {
+      var fillStyle = this.fillStyle;
+      var angle = 0;
+      var focus = {x: 0, y: 0};
+
+      // additional offset
+      var shift = 0;
+      // scale factor for offset
+      var expansion = 1;
+
+      if (fillStyle.type_ == 'gradient') {
+        var x0 = fillStyle.x0_ / this.arcScaleX_;
+        var y0 = fillStyle.y0_ / this.arcScaleY_;
+        var x1 = fillStyle.x1_ / this.arcScaleX_;
+        var y1 = fillStyle.y1_ / this.arcScaleY_;
+        var p0 = this.getCoords_(x0, y0);
+        var p1 = this.getCoords_(x1, y1);
+        var dx = p1.x - p0.x;
+        var dy = p1.y - p0.y;
+        angle = Math.atan2(dx, dy) * 180 / Math.PI;
+
+        // The angle should be a non-negative number.
+        if (angle < 0) {
+          angle += 360;
+        }
+
+        // Very small angles produce an unexpected result because they are
+        // converted to a scientific notation string.
+        if (angle < 1e-6) {
+          angle = 0;
+        }
+      } else {
+        var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
+        var width  = max.x - min.x;
+        var height = max.y - min.y;
+        focus = {
+          x: (p0.x - min.x) / width,
+          y: (p0.y - min.y) / height
+        };
+
+        width  /= this.arcScaleX_ * Z;
+        height /= this.arcScaleY_ * Z;
+        var dimension = m.max(width, height);
+        shift = 2 * fillStyle.r0_ / dimension;
+        expansion = 2 * fillStyle.r1_ / dimension - shift;
+      }
+
+      // We need to sort the color stops in ascending order by offset,
+      // otherwise IE won't interpret it correctly.
+      var stops = fillStyle.colors_;
+      stops.sort(function(cs1, cs2) {
+        return cs1.offset - cs2.offset;
+      });
+
+      var length = stops.length;
+      var color1 = stops[0].color;
+      var color2 = stops[length - 1].color;
+      var opacity1 = stops[0].alpha * this.globalAlpha;
+      var opacity2 = stops[length - 1].alpha * this.globalAlpha;
+
+      var colors = [];
+      for (var i = 0; i < length; i++) {
+        var stop = stops[i];
+        colors.push(stop.offset * expansion + shift + ' ' + stop.color);
+      }
+
+      // When colors attribute is used, the meanings of opacity and o:opacity2
+      // are reversed.
+      lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+                   ' method="none" focus="100%"',
+                   ' color="', color1, '"',
+                   ' color2="', color2, '"',
+                   ' colors="', colors.join(','), '"',
+                   ' opacity="', opacity2, '"',
+                   ' g_o_:opacity2="', opacity1, '"',
+                   ' angle="', angle, '"',
+                   ' focusposition="', focus.x, ',', focus.y, '" />');
+    } else {
+      lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+                   '" />');
+    }
+
+    lineStr.push('</g_vml_:shape>');
+
+    this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
+  };
+
+  contextPrototype.fill = function() {
+    this.stroke(true);
+  }
+
+  contextPrototype.closePath = function() {
+    this.currentPath_.push({type: 'close'});
+  };
+
+  /**
+   * @private
+   */
+  contextPrototype.getCoords_ = function(aX, aY) {
+    var m = this.m_;
+    return {
+      x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+      y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
+    }
+  };
+
+  contextPrototype.save = function() {
+    var o = {};
+    copyState(this, o);
+    this.aStack_.push(o);
+    this.mStack_.push(this.m_);
+    this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
+  };
+
+  contextPrototype.restore = function() {
+    copyState(this.aStack_.pop(), this);
+    this.m_ = this.mStack_.pop();
+  };
+
+  function matrixIsFinite(m) {
+    for (var j = 0; j < 3; j++) {
+      for (var k = 0; k < 2; k++) {
+        if (!isFinite(m[j][k]) || isNaN(m[j][k])) {
+          return false;
+        }
+      }
+    }
+    return true;
+  }
+
+  function setM(ctx, m, updateLineScale) {
+    if (!matrixIsFinite(m)) {
+      return;
+    }
+    ctx.m_ = m;
+
+    if (updateLineScale) {
+      // Get the line scale.
+      // Determinant of this.m_ means how much the area is enlarged by the
+      // transformation. So its square root can be used as a scale factor
+      // for width.
+      var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+      ctx.lineScale_ = sqrt(abs(det));
+    }
+  }
+
+  contextPrototype.translate = function(aX, aY) {
+    var m1 = [
+      [1,  0,  0],
+      [0,  1,  0],
+      [aX, aY, 1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), false);
+  };
+
+  contextPrototype.rotate = function(aRot) {
+    var c = mc(aRot);
+    var s = ms(aRot);
+
+    var m1 = [
+      [c,  s, 0],
+      [-s, c, 0],
+      [0,  0, 1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), false);
+  };
+
+  contextPrototype.scale = function(aX, aY) {
+    this.arcScaleX_ *= aX;
+    this.arcScaleY_ *= aY;
+    var m1 = [
+      [aX, 0,  0],
+      [0,  aY, 0],
+      [0,  0,  1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
+    var m1 = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, matrixMultiply(m1, this.m_), true);
+  };
+
+  contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
+    var m = [
+      [m11, m12, 0],
+      [m21, m22, 0],
+      [dx,  dy,  1]
+    ];
+
+    setM(this, m, true);
+  };
+
+  /******** STUBS ********/
+  contextPrototype.clip = function() {
+    // TODO: Implement
+  };
+
+  contextPrototype.arcTo = function() {
+    // TODO: Implement
+  };
+
+  contextPrototype.createPattern = function() {
+    return new CanvasPattern_;
+  };
+
+  // Gradient / Pattern Stubs
+  function CanvasGradient_(aType) {
+    this.type_ = aType;
+    this.x0_ = 0;
+    this.y0_ = 0;
+    this.r0_ = 0;
+    this.x1_ = 0;
+    this.y1_ = 0;
+    this.r1_ = 0;
+    this.colors_ = [];
+  }
+
+  CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
+    aColor = processStyle(aColor);
+    this.colors_.push({offset: aOffset,
+                       color: aColor.color,
+                       alpha: aColor.alpha});
+  };
+
+  function CanvasPattern_() {}
+
+  // set up externs
+  G_vmlCanvasManager = G_vmlCanvasManager_;
+  CanvasRenderingContext2D = CanvasRenderingContext2D_;
+  CanvasGradient = CanvasGradient_;
+  CanvasPattern = CanvasPattern_;
+
+})();
+
+} // if